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References

 

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Denning, S. (2000). The springboard: How storytelling ignites action in knowledge-era organizations . Oxford: Butterworth Heinemann. 

 

McCloud, S. (1993). Understanding comics: The invisible art. New York: Kitchen Sink Press. FrontPage

 

Universal truths in storytelling: McKee, Robert.  (1997) Story: Substance, Structure, Style and the Principles of Screenwriting.  New York.  Regan Books.

 

Gee, James Paul.  (2003) What Video Games Have to Teach Us About Learning and Literacy.  New York.  APlgrave Macmillan

 

Mayer, Richard (2001).  Multimedia Learning.  Cambridge University Press.

 

Goodyear, P., Njoo, M., Hijne, H., & van Berkum, J. J. A.  (1991).  Learning processes, learner attributes and simulations.  Education and COmputing, 6, 263-304.

 

Journal of educational computing research13, 4, 359 (1995).

 

 

Citations:

MLA http://owl.english.purdue.edu/owl/resource/747/01/

Electronic sources: http://owl.english.purdue.edu/owl/resource/747/08/

examples: "How to Make Vegetarian Chili." eHow.com. eHow, n.d. Web. 24 Feb. 2009.

          brandychloe. "Great Horned Owl Family." Photograph. Webshots.
          American Greetings, 22 May 2006. Web. 5 Nov. 2009
.

 

 

Reading:

Learning to Read with Multimedia Materials: http://www.cited.org/index.aspx?page_id=144

http://www.readingonline.org/research/impact/index.html

 

 

 

 

 

 

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